(Gain the next level as a sorcery to add its ability.) At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn. 1R: Level 2 Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent. 1R: Level 3 Spells you cast from anywhere other than your hand cost 2 less to cast.